![]() ![]() Most notably, Kodu still expects to be built using VS2010. While this is a wonderful environment for working in it does also present some limitations. Kodu is written in C# using XNA for graphics and sound. The V2 branch builds but is not yet fully functional. The V2 branch is a working branch where currently the underlying UI system is being rewritten/replaced. This branch is primarily used for fixing bugs in the release. The Main branch contains the current release build of Kodu. BranchesĬurrently we have two active branches, Main and V2. Guided by this goal, we've tended to design new features so that they are simple and understandable rather than more complex and complete. The goal for Kodu has always been to be as easy as possible for new users. Since porting to the PC, support for keyboard, mouse, and touch have been added. The choice of releasing on the Xbox informed much of the early UI development since everything needed to be done using a game controller. ![]() The original target platform was the Xbox 360 using C3, XNA, and releasing via the Indie Games Channel. Kodu originated as a project in Microsoft Research. Kodu allows creators to build the world's terrain, populate it with characters and props, and then program their behaviors and games rules in a bespoke visual programming language. Kodu Game Lab is a 3D game development environment that is designed to teach kids basic programming principles. ![]()
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